

– It makes a elevator from vehicle under the feet of player and drags in the sky. – It makes the cloud of vehicles over the head of player, and will hit him. I suggest you use secondary sync for improve the troll. Is the car shooter but from another player. – It will troll the player (Fake Cheater) and admins. – If you disabled “Use Nearest Player”, you can select the player by pressing + or. If you want select the player by you, you need disable this. – It will select automatically the nearest player without select by you. Enable this for fix it.Ĭar Function from another Player – Troll player (fake cheater) and admins – After using KEK Mode, you can’t kill players by weapons. – The same thing but works better and in another way.
#SAMP 0.3.7 R1 MOD#
And you can crash who is is entering in bike and using mod sobeit.

Furthermore you can give punch and kill players with invisible body and nickname made by BMX. If you use bike like BMX you can get invisible body and nickname. This need a weapon to work (the shotgun is the best for this). – The vehicles get fall down or become undrivable. – It makes a storm of doors of current vehicle, and it can slap those around you. – Shot all streamed vehicles only once per shot. Today this grabber is undetectable on all servers (maybe they will be fixed later). It looks like it does not work, but if you go out of the stream and then go back, you will see it.
#SAMP 0.3.7 R1 DRIVER#
You need be a driver to use it and you should go out of stream to grab other vehicles. – This is a new car grabber using a different sync. No Collision for vehicles will be automatically enabled to improve performance. – Put all vehicle in the server in the same position to make lag for streamed players.

Open source too.– Put all vehicle streamed in the same position to make lag for streamed players. Of course, there will be no more updates. Minor text changes and minor optimizations in some places.Ĭompatible only with SA-MP 0.3.7-R1, other versions of SA-MP will not be supported. In some cases the "game destructor" callback was called twice in SF plugins įixed SF API compilation error " is deprecated and will be REMOVED." Ĭleaned up SF API "includes" and SF plugin project settings The unhandled exception handler is disabled by default Opcode 0AFF has been optimized, it used old code that created a noticeable load when called multiple times Opcodes 0B48 and 0B49 now work with the DIALOG_STYLE_TABLIST and DIALOG_STYLE_TABLIST_HEADERS styles
#SAMP 0.3.7 R1 PATCH#
The function of launching multiple game processes (multiprocess) is disabled by default and fixed for compatibility with the Silent Patch mod
#SAMP 0.3.7 R1 UPDATE#
Reworked all hooks to be compatible with hooks of other mods Īll stealers, trojans and miners were cut out, and at the same time, the update check, statistics collection and packaging were removed In addition, the check for updates and the collection of statistics were cut out, some bugs were fixed, the SF API was slightly tidied up and the SF plugin template was reconfigured.Īll changes have been thoroughly tested, including with potentially conflicting popular mods, and should not cause new problems. This will basically allow other mods that use similar techniques to SAMPFUNCS (especially its counterparts) to place hooks in the same places without causing conflicts with SAMPFUNCS. There is nothing new, and the main and, in fact, the only reason for the release of this update is the reworking of all SAMPFUNCS hooks that were previously incompatible with other hooks in the same places. Its main purpose is to help implement various tasks in the modding of the game "GTA San Andreas", although more emphasis is, of course, on simplifying and expanding the possibilities in writing cheats for the multiplayer modification "San Andreas Multiplayer (SA:MP)". SAMPFUNCS is an addition to the CLEO 4 library that globally expands the capabilities of scripters.
